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Marvel Rivals Version 20260116 Balance Post _Marvel Rivals

The multiverse keeps shifting! Heroes are smashing ceilings, rivalries are heating up, and new team-up surprises are about to turn the tide. Let’s see who’s coming out on top, who’s getting a reality check!

 

VANGUARD

Angela

We’re making it slightly easier to knock Angela out of the fray.
– Reduce Shielded Stance Shield Value from 350 to 300.

 

Captain America

It’s time for a little more star-spangled offense!
– Reduce Vibranium Energy Saw cooldown from 8s to 6s.

 

Doctor Strange

The Sorcerer Supreme is more agile and dangerous than ever!
– Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3.
– Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.

 

Emma Frost

The White Queen’s energy gain gets a little more dazzling.
– Increase Energy gained:
Hero hits from 10/s to 12/s
Sentience hits from 15/s to 18/s
Shield hits from 5/s to 6/s

 

Hulk

Stronger than ever! Hulk’s survivability and threat level get a gamma boost!
– Reduce Hero Hulk Incredible Leap minimum charge time from 0.5s to 04s; maximum charge time from 2s to 1.7s.
– In Hero Hulk form, reduce Gamma Burst cooldown from 8s to 6s and increase projectile Damage from 70 to 75.
– In Monster Hulk form, Hulk is now immune to launch and knockback effects.

DUELIST

Black Panther

Wakanda forever! Panther’s offense and defense are slightly up!
– Increase Spear Toss Damage from 45 to 50.
– Gain 50% Damage Reduction during Bast’s Descent (Ultimate Ability) startup animation.

 

Blade

Daywalker’s threat level rises. Choose your weapon wisely!
– When wielding Hunter’s Shotgun, Daywalker Dash New Effect:
Slow enemies by 40% for 1.5s. Increase second hit damage from 20 to 50.
– When wielding Ancestral Sword, Daywalker Dash New Effect:
Remove Slow effect from enemies and apply 8% Healing Reduction per strike (32% total if all hit), for 3s. Reduce Damage from 15 to 8 per hit.
– Reduce pellets fired per round of Hunter’s Shotgun from 12 to 11. Damage falloff now starts at 15m (was 20m); at 30m, damage drops to 50% of base (was 40%).

 

Daredevil

The Devil of Hell’s Kitchen gets a little less punishing.
– Reduce Devil’s Chain high damage range Damage from 80 to 75.
– Reduce Devil’s Throw single Projectile Damage from 32.5 to 30 (total from 65 to 60 on a single target).
– Reduce Fury gained from Devil’s Latch when grappling a surface from 2 to 1.

 

Iron Fist

Lin Lie’s strikes are slightly faster and harder!
– Increase Jeet Kune Do’s fourth strike damage from 30 to 35.
– Increase Dragon’s Defense maximum duration from 1s to 1.2s.

 

Namor

More power in his base form, but his Team-Up is toned down.
– Reduce Aquatic Dominion time for a single charge from 12s to 10s. 
– Increase default Monstro Spawn Health from 100 to 125 and Damage from 17 to 18.
– Increase Enhanced Monstro Spawn Damage from 11 to 12.

STRATEGIST

Cloak & Dagger

Ty and Tandy’s support is getting a shakeup, healing and flexibility updated!
– Reduce Dagger Storm Healing from 55/s to 45/s.
New Effect: When a Spell Field is created, allies in range get a One-Time Healing of 60.
– Veil of Lightforce & Terror Cape Adjustments:
These 2 abilities now share charges, capped out at 2 with each taking 12s to recharge. After using either, both abilities enter a 2s cooldown.

 

Gambit

The King of Cards takes a hit to his healing and ultimate.
– Reduce Big Easy Impact Healing Amount per explosion from 25 to 15 (total from 75 to 45).
– Reduce Ragin’ Royal Flush’s Healing from 75/s to 55/s.
– Bridge Boost bounces on a single target are now set to a maximum of 2.

 

Invisible Woman

Sue Storm is a little less unbreakable and her protection a little less potent.
– Reduce Guardian Shield value from 250 to 200.
– Reduce shield restoration rate after reclaiming from 42/s to 34/s (total time unchanged).
– Reduce Guardian Shield healing to Invisible Woman from 50/s to 25/s.

 

Rocket Raccoon

Rocket’s on a bit of a slow-down!
– Reduce Movement Speed during Wild Crawl from 10m/s to 8m/s.

TEAM-UP ABILITIES

BALANCE CHANGES

Deep Wrath (Hela – Namor)

No more tidal waves of pain. Namor’s team-up gets nerfed!
– Increase Tidal Dirge cooldown from 20s to 30s.
– Reduce Undead Monstro Damage from 12 to 10.
·Reduce Berserk state Undead Monstro Damage from 7 to 6.

 

Vibrant Vitality (Mantis – Groot/Loki)

Loki’s blessing is less overwhelming.
– Reduce Deific Blessing ally Damage Boost effect from 25% to 15%.

ADJUSTED OR REMOVED

Ever-Burning Bond (Human Torch – Spider-Man)

– This fiery partnership has been extinguished! Team-up removed!

 

Rocket Network (Rocket Raccoon – Peni Parker/Star-Lord)

– Peni Parker loses the Armored Spider-Nest ability she previously gained through her Team-Up with Rocket Raccoon.

 

NEW

Mr. Pool’s Interdimensional Toy Box (Deadpool – Jeff the Land Shark)

It s a pocket universe of shenanigans!
– Jeff gains the Jeff’s Cuddle Buddy ability through his Team-Up with Deadpool.
– As the Team-Up Anchor, Deadpool gains:
Vanguard: +50 Health
Duelist: +5% Damage
Strategist: +5% Healing

 

Parker Power-Up (Peni Parker – Spider-Man)

Spiders stick together!
– Spider-Man unlocks the new Sticky Spider-Bomb ability through his team-up with Peni Parker.
– As the Team-Up Anchor, Peni Parker gains a Health increase of 50.

 

The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more!

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