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Temporal Augmentations for Streamed Video Games: Supplementary Material

This supplementary website accompanies the paper “Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games,” published at the Conference on Games 2026. The paper studies whether spatiotemporal augmentations that mimic common streaming artifacts like pixelation, blur, scrubs, and ghosting, can improve the sample efficiency and robustness of imitation learning agents trained from limited gameplay demonstrations. On this website, we provide representative examples of the proposed augmentations, qualitative rollout videos of trained agents, and additional visualizations supporting the results reported in the paper. These materials are intended to complement the quantitative evaluations by illustrating both the streaming artifacts modeled by our method and their impact on agent behavior under normal and degraded streaming conditions.

Compare representative rollouts across Clean, Synthetic, and Real Streaming Noise settings for Game 1: Task 1, Game 1: Task 2, and Game 2: Task 3, organized by demonstration budget and method.

Representative rollouts

Best episodes are the highest-scoring latest completed rollouts for a setting. Median episodes are selected from the middle of the score distribution for each setting.

  • Clean conditions 

    Evaluation through streaming with no induced lag or introduced visual artifacts.

  • Synthetic conditions 

    Evaluation through streaming with no induced lag, using streaming augmentations to introduce visual artifacts.

Clean conditions

Representative median and best rollouts are shown for each available method in this setting.

  • Game 1, Task 1 | 12 Milestones

    No augmentation | Avg. 76.7% (9.20 / 12 milestones) | 5 seeds

    Median episode: 66.7%

    Best episode: 100%

    All augmentation | Avg: 85.8% (10.30 / 12 milestones) | 5 seeds

    Median episode: 100%

    Best episode: 100%

    Game 1, Task 2 | 11 Milestones

    No augmentation | Avg: 94.4% (10.38 / 11 milestones) | 5 seeds

    Median episode: 100%

    Best episode: 100%

    All augmentation | Avg: 97.5% (10.72 / 11 milestones) | 5 seeds

    Median episode: 100%

    Best episode: 100%

    Game 2, Task 3 | 15 Milestones

    No augmentation | Avg: 55.2% (8.28 / 15) | 5 seeds

    Median episode: 60%

    Best episode: 100%

    All augmentation | Avg: 65.1% (9.76 / 15 milestones) | 5 seeds

    Median episode: 66.7%

    Best episode: 100%

  • Game 1, Task 1 | 12 Milestones

    No augmentation | Avg: 43.3% (5.20 / 12 milestones) | 5 seeds

    Median episode: 50.0%

    Best episode: 50.0%

    All augmentation | Avg: 84.7% (10.16 / 12 milestones) | 5 seeds

    Median episode: 91.7%

    Best episode: 100%

    Game 1, Task 2 | 11 Milestones

    No augmentation | Avg: 88.7% (9.76 / 11 milestones) | 5 seeds

    Median episode: 90.9%

    Best episode: 100%

    All augmentation | Avg: 98% (10.78 / 11 milestones) | 5 seeds

    Median episode: 100%

    Best episode: 100%

  • Game 1, Task 1 | 12 Milestones

    No augmentation | Avg: 44% (5.28 / 12 milestones) | 5 seeds

    Median episode: 41.7%

    Best episode: 66.7%

    All augmentation | Avg: 79.2% (9.50 / 12 milestones) | 5 seeds

    Median episode: 91.7%

    Best episode: 100%

    Game 1, Task 2 | 11 Milestones

    No augmentation | Avg: 88% (9.68 / 11 milestones) | 5 seeds

    Median episode: 90.9%

    Best episode: 100%

    All augmentation | Avg: 96.5% (10.62 / 11 milestones) | 5 seeds

    Median episode: 100%

    Best episode: 100%

  • Game 1, Task 1 | 12 Milestones

    No augmentation | Avg: 42.2% (5.06 / 12 milestones) | 5 seeds

    Median episode: 41.7%

    Best episode: 75%

    All augmentation | Avg: 72.2% (8.66 / 12 milestones) | 5 seeds

    Median episode: 83.3%

    Best episode: 100%

    Game 1, Task 2 | 11 Milestones

    No augmentation | Avg: 36.5% (4.02 / 11 milestones) | 5 seeds

    Median episode: 27.3%

    Best episode: 81.8%

    All augmentation | Avg: 67.5% (7.42 / 11 milestones) | 5 seeds

    Median episode: 63.6%

    Best episode: 100%

Synthetic conditions

Best episodes are the highest-scoring latest completed rollouts for a setting. Median episodes are selected from the middle of the score distribution for each setting.

  • Game 1, Task 1 | 12 Milestones

    No augmentation | Avg: 72.3% (8.68 / 12 milestones) | 5 seeds

    Median episode: 75%

    Best episode: 100%

    Standard augmentation | Avg: 76.5% (9.18 / 12 milestones) | 5 seeds

    Median episode: 75%

    Best episode: 100%

    Streaming augmentation | Avg: 87% (10.44 / 12 milestones) | 5 seeds

    Median episode: 100%

    Best episode: 100%

    All augmentation | Avg: 86.7% (10.40 / 12 milestones) | 5 seeds

    Median episode: 91.7%

    Best episode: 100%

    Game 1, Task 2 | 11 Milestones

    No augmentation | Avg: 54.9% (6.04 / 11 milestones) | 5 seeds

    Median episode: 72.7%

    Best episode: 100%

    Standard augmentation | Avg: 53.5% (5.88 / 11 milestones) | 5 seeds

    Median episode: 45.5%

    Best episode: 100%

    Streaming augmentation | Avg: 96% (10.56 / 11 milestones) | 5 seeds

    Median episode: 100%

    Best episode: 100%

    All augmentation | Avg: 96.2% (10.58 / 11 milestones) | 5 seeds

    Median episode: 100%

    Best episode: 100%

Real Streaming Noise conditions

Best episodes are the highest-scoring latest completed rollouts for a setting. Median episodes are selected from the middle of the score distribution for each setting.

  • Game 1, Task 2 | 12 Milestones

    No augmentation | Avg: 44.5% (4.90 / 11 milestones) | 1 seed

    Median episode: 36.4%

    Best episode: 81.8%

    All augmentation | Avg: 90% (9.90 / 11 milestones) | 1 seed

    Median episode: 90.9%

    Best episode: 100%

Augmentation visualization

Game 1, Task 1

Reference: Original

The unmodified source clip used for all comparisons in this section.

Standard Augmentation: Color Jitter

Per-frame color perturbations from the standard augmentation stack.

Standard Augmentation: Random Affine

Spatial transforms such as translation, scaling, and rotation from the standard augmentation stack.

Streaming Augmentation: Fuzziness

Blur-like streaming degradation that softens details over time.

Streaming Augmentation: Ghosting

Persistence trails that blend information from nearby frames.

Streaming Augmentation: Pixelation

Streaming-like block artifacts that reduce local visual fidelity.

Streaming Augmentation: Scrubs

Short scrub-like playback disruptions that perturb streaming continuity.

All Streaming Augmentations

The streaming augmentation family combined on the same source clip.

Combined: All Augmentations

The saved pipeline output after applying the standard augmentation stack and then the streaming augmentation stack.

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