The Siege of Death Mire ends – who won?

The Boyz are revelling in their ability to carry both a slugga and a shoota. The kit includes the full selection of upgraded dakka options – a big shoota, a rokkit launcha, and a burna – all of which can be included in a single squad without any of the ladz dropping their choppas.
The Nob has loads of options, including a kombi-skorcha and kustom choppa or power klaw, or a two-handed big choppa. He also has a little squig friend, and the unit is accompanied by an ammo runt!
The campaign had started strongly for the Imperium in Week One, with the Space Marines blunting the initial enemy attacks against the Hive’s outer walls. They then retreated to a well fortified second line, ready for the next wave of Ork Attacks.
In Week Two, the Space Marines triumphed again, sweeping aside the resistance in The Cloisters battle zone and preparing for counter attack that would save the Hive from the alien menace.
But with the final two battle zones in the hands of Ghazghkull’s forces, we’re left at a stalemate. We promised when the campaign began that the overall winners would get a brand new detachment to commemorate their success, but what do we do if there are no winners?
No clear progress. Untold death and destruction on both sides. If that isn’t the most Warhammer 40,000 outcome possible, we don’t know what is, so it’s only right that both sides get their new detachments.
For the Space Marines, the Vengeful Hosts detachment evokes the image of avenging angels striking from the skies. It lets you make all of your jump pack-equipped infantry extra deadly on the turn they arrive. The army rule lets them re-roll all To Hit rolls of 1 whenever they ingress or charge, so whether they’re shooting or assaulting, they’re making it look easy. This would work especially well with melee-focussed armies like Blood Angels.




